Campaign of the Month: January 2012
Star Trek Late Night
Physically, the Waleth are a humanoid race whose average height is about 215cm tall. Their limbs are fairly thick. Their skin is a grey color with a leathery consistency. The only hair visible on their bodies is their eyebrows, which are always black. They have large, dark eyes and no nose to speak of; breathing is accomplished through gill-like apertures behind their ears. Their tall stature gives them a long gait when they walk. The size of a Waleth head is about the same as a human from side-to-side and front-to-back, but is almost twice the height. Waleth have only four digits on each appendage: four toes on each foot, and three fingers and a thumb on each hand. Their voices also tend to resonate at the lower octaves.
Because of their size, most Waleth wear loose-fitting robes, tied around the waist with ornate belts which represent their family lineage and current social status. The clothing itself comes in a wide variety of colors and designs. The females do not wear any jewelry, while the males wear necklaces and chains that connect their earrings around the back of the neck. The jewelry again signifies social status and choice of employment.
The Waleth are a conundrum. Though their entire culture revolves around gaming, recreation and overall enjoyment of life, the Waleth themselves show no outward emotion. One could say they take great pride in their work: that of making others happy. But other than their ever-present drive towards that goal, the Waleth show no sense of pride or any other emotion for that matter. While they can smile, they do so as a courtesy for their customers. It holds no meaning for them as a race.
Miralon III is known in the T’burad Expanse as the homeworld of the Waleth people. But the Waleth are not indigenous to the Miralon system, and they would be the first to admit it. In fact, they do not know from where their species originated. Scientific study proves conclusively that it would be impossible for the Waleth to have evolved on the gas giant. Their recorded history goes back several millenia, and shows that the Waleth emigrated to Miralon III, but gives no clue as to an original homeworld. No records exist from their pre-emigration. Miralon III may not have been their destination, either. The extensive amount of technological construction needed for the Waleth to survive on the gas giant would have been a deterent to its choice as a new homeworld. Unfortunately, no records exist as to a final destination, either.
Although Waleth technology is equal to or slightly more primitive than Federation technology, they are much more advanced in the fields of gravimetrics and mathematics. The engineering feats needed for the antigravity platforms the Waleth exist on in the gas giant, as well as environmental controls, is phenomenal.
The dominant power in the T’burad Expanse is the Eagan Republic, an expanding Empire. The Miralon System lies outside of the Eagan sphere of influence, but within striking range should the Eagan venture in that direction. Until that happens, the Waleth are a race free to do as they please and interact with whichever species they desire. While the Waleth as a race do not have warp capabilities, they will travel on ships of other races and venture outside the Miralon system. As far as starships go, the Waleth have a few dozen sublight vehicles for intrasystem travel, but nothing capable of leaving their solar system. Not only do they pose no threat to the Eagan Republic, they would be hardly worth conquering. This suits the Waleth just fine.
- Fitness 2(5)
- Coordination 2(5)
- Intellect 2(5)
- Presence 2(5)
- Willpower +1
- Psi 0(5)
- Force 0(5)
- Essence 0(5)
- Science, Any 2(3)
- Culture (Waleth) 2(3)
- Gaming 1(2)
- History (Waleth) 1(2)
- World Knowledge (Miralon III) 1(2)
- Language: Waleth [Fluent/R/W] (+4)
- Hides Emotions (-2)
- Language Ability (+2)
- Mathematical Ability (+3)
- Home World: Miralon III
- Location: T’burad Expanse region, Alpha Quadrant
- Political Affiliation: Independent, Waleth Gaming and Resort Commission (WGRC)