Campaign of the Month: January 2012
Star Trek Late Night
The Volus are an associate race on the Citadel with their own embassy, but are also a client race of the Turians. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support an ammonia-based biochemistry. As a result, the Volus must wear pressure suits and breathers when dealing with other species.
Because they are not physically adept compared to most species, Volus mostly make their influence felt through trade and commerce, and they have a long history on the Citadel. However, they have never been invited to join the Council, which is a sore point for many Volus individuals.
The Volus homeworld Irune features an ammonia-based ecology and a gravitational field 1.5 times that of Earth, as well as a high-pressure atmosphere. This is reflected in the physiology of the Volus themselves. The Volus are unable to survive unprotected in an atmosphere more suitable to Humans and other carbon-based lifeforms, and as such require protective suits capable of providing the proper atmosphere, as well as being pressurized to support the Volus. Traditional nitrogen/oxygen air mixtures are poisonous to them, and in the low pressure atmospheres tolerable to most species, their flesh will actually split open.
The Volus were the third race to post an embassy to the Citadel, in exactly 200 BCE (according to Citadel records accessed through Avina, outside the Embassies). The Volus’ mercantile prowess made them instrumental in developing a stable galactic economy. They authored the Unified Banking Act, which established the currency pledge as the standard currency of interstellar trade, and the Volus continue to monitor and balance the galactic economy even today. After first contact with the Turians during the Krogan Rebellions in the first millennium CE, the Volus petitioned for client status within the Turian Hierarchy.
Recently, the Volus (through the Turian Hierarchy) have been negotiating with the Systems Alliance over colonization rights to Patavig. These negotiations have been running smoothly thus far.
Volus culture is dominated by trade, whether it be of land, resources, or even other tribe members. The Volus have a reputation as traders and merchants, and many work as some of the best financial advisers in Citadel space. Due to the Volus not being physically adept, they tend not to be violent, and can even seem overly-pacifistic and cowardly to other, more militant species.
Volus have two names but no family names. According to Volus sensibilities you cannot own a person, so using a family name would essentially be laying claim to their offspring. Possibly because of their tribal origins, Volus tend to refer to members of other races by their source world rather than species name (i.e. ‘Earth-clan’ instead of ‘Human’).
The Volus government is known as the Vol Protectorate. Rather than being a fully sovereign government in its own right, the Protectorate is a client state of the Turian Hierarchy. In return for falling under the protective umbrella of the Turian military, the Volus pay a tax to the Hierarchy, as well as deferring to the Turians in all foreign policy matters and providing auxiliary troops to the Turian armed forces. They still maintain an embassy on the Citadel, making them an associate species of the Council, though they currently share their embassy with the elcor.
- Fitness 2(5)
- Coordination 2(5)
- Intellect 2(5)
- Logic +1
- Presence 2(5)
- Psi 0(5)
- Force 0(5)
- Essence 0(5)
- Bargaining 2(3)(3)
- Computer 1(2)(2)
- Culture, Volus 2(3)
- History, Volus 1(2)
- Merchant 1(2)(2)
- World Knowledge, Irune 1(2)
- Language: Volus (Fluent/R/W) (+4)
- Language: Any (Accented/R/W) (+3)
- Medical Remedy (+1)
- Volus Atmosphere Suit
- Alien Respiration (-2)
- Physical Impairment (-2)
- Volus suffer from limitations outside their native atmosphere. Without their special atmospheric suits, a Volus is considered blind, begins to suffocate, and takes 3+1d damage each round. A replacement suit costs 2,000 credits [1,000 in Volus space or on the Citadel]. Volus characters begin play with these items at no cost. The ammonia tank is poisonous to other species and the increased gravity makes them suffer as if in a high-gravity environment.
A suit that is made to simulate the gravity and atmosphere of the Volus home world. Treat as a space suit. Can be added to armor for 50% of the base cost or 1,000 credits, whichever is more. This modification takes 1 day per 1,000 credits of the armor’s new cost at the end of which you must make a TN 6 skill check.
- Cost: 2,000 credits [1,000 in Volus Space or on the Citadel]
- Weight: 11.25 kg