Various Orders, Regulations, and Directives

Starfleet Regulation 132A

Various Orders, Regulations, and Directives:

Away Team Guidelines: Specifically forbids the transport of unknown infectious agents onto a starship without first establishing containment and eradication protocols. VOY: Macrocosm

Directive 010: “Before engaging alien species in battle, any and all attempts to make first contact and achieve a non-military solution must be made.” VOY: In The Flesh

Directive 101: Assures that an individual accused of a crime has the right to remain silent. VOY: Meld

Order 104, Section B: Starfleet order that deals with chain of command. Commodore Matt Decker quoted regulation 104-B to Spock when taking command of the Enterprise in 2267. TOS: The Doomsday Machine

Order 104, Section C: Starfleet regulation that states the Chief Medical Officer may relieve a commander of duty if the commander is mentally or physically unfit. The physician would have to back up this claim with the results of a physical examination. TOS: The Doomsday Machine

Regulation 3, Paragraph 12: In the event of imminent destruction, a Captain is authorized to preserve the lives of his crew by any justifiable means. VOY: Equinox, Part I

Regulation 42/15: Engineering procedure relating to impulse engines, entitled: “Pressure Variances in the Impulse Reaction Chamber Tank Storage”. Montgomery Scott wrote this particular regulation for Starfleet, but many years later admitted that it was a wee bit conservative. TNG: Relics

Regulation 46A: “If transmissions are being monitored during battle, no uncoded messages on an open channel.” Star Trek II: The Wrath of Khan

Regulation 121, Section A: Authorizes the Chief Medical Officer of a starship to relieve the Captain of command if the Captain is mentally or emotionally unfit. Similar to Order 104, Section C. VOY: Year of Hell, Part II

Regulation 157, Section lll, Paragraph 18: Referring to time travel, “Starfleet officers shall take all necessary precautions to minimize any participation in historical events.” DS9: Trials and Tribble-ations

Regulation 191, Article 14: In a combat situation involving more than one ship, command falls to the vessel with tactical superiority. VOY: Equinox, Part I

Regulation 476-9: “All away teams must report to the bridge at least once every 24 hours.” VOY: Once Upon A Time

Security Protocol 28, Subsection D: In the event of hostile take-over of a starship, the Emergency Medical Hologram is to deactivate and wait for rescue. VOY: Message in a Bottle

Special Order 66715: Grants the Starfleet Internal Affairs Department authority to neutralize security threats to the Federation by whatever means necessary. DS9: Inquisition

Starfleet Code section 12, paragraph 4: Prohibits commanding officers to go on away missions, but does not specify details. Star Trek X: Nemesis

Starfleet Engineering Code: Requires a secondary backup for mission-critical components, in case the primary backup fails. DS9: Destiny

Starfleet’s Temporal Displacement Policy: Prohibits time-traveling personnel from interfering in past time lines. DS9: Past Tense, Part I

Tactical Directive 36: The Captain will not engage a hostile force without the protection of a security officer. VOY: Unimatrix Zero, Part I

Other Stuff

Starfleet Away Team Guidelines:
  • “It is recommended to keep an open com-channel at all times.”
Medical Emergency on Alien Terrain:
  • “Specifically forbid the transport of unknown infectious agents onto a starship without establishing containment and eradication protocols.”
Starfleet Security Protocols:
  • Protocol 28 (Subsection D): “In the event of hostile alien takeover the EMH is to deactivate and wait for rescue.”
Starfleet Safety Protocols:
  • Un-numbered protocol. The use of the transporters while at warp is a direct violation of Starfleet safety protocols.
Starfleet Medical Protocols:
  • Regulation 121 (Section A): The Chief Medical Officer has the power to relieve an officer or crewman of his or her duties (including one of superior rank) if, in the CMO’s professional judgment, the individual is medically unfit, compromised by an alien intelligence, or otherwise exhibits behavior that indicates seriously impaired judgment. A Starfleet officer can face court martial for failing to submit to such a relief.
Starfleet/Federation Codes:
  • Code 1: signals either a total or imminent disaster, a possible invasion, or indicates that the Federation is either currently or about to be engaged in open warfare with a hostile power. The code requires all Starfleet personnel within the affected area to immediately assume a ‘war’ footing or posture. It is also colloquially known as “Defense Alert”, or a “Priority One Alert”.
  • Code 1-Alpha-Zero: Indicates a starship in distress.
  • Code 7-10: a “quarantine code”. No Starfleet or Federation-registered starship is to approach a system or vessel which is broadcasting Code 7-10.
  • Code 47: an ultra-secure communications protocol, for Captain’s eyes only. So secure that all traces of a Code 47 transmission or communication are automatically wiped from all computer records.

Various Orders, Regulations, and Directives

Star Trek Late Night Deykaras