The Ur-Ukar obviously did not belong on the planet from which they began their star-faring. The surface of Kordeth is hostile to life and the Ukari are forced to live beneath the surface in a network of tunnels circling the globe. Their legends speak of a great wrong done by one of their kind in ‘heaven’, and they were banished by the gods to this hell in retribution.

The Ukar achieved space travel before their cousins, the Obun, but were blocked by the Second Republic after colonizing only three other systems. A blockade war against the Ukari homeworld lasted for decades, with the Ukari finally suing for peace and accepting reservations on their claimed worlds while the Republic took over the governance of these planets.

Traditional natives of the Ukari homeworld live the first five years of their lives in near or total darkness. At age six, they are ‘brought to the light,’ or slowly acclimated to light and surface living. Due to their lightless beginnings, touch is more important to them than sight, although their sight has never become atrophied. They carve their bodies with raised tattoos or carvings (called baa’mon) spelling out their names (on their faces) and their deeds (on their chests, arms and legs). Ukarish as a written language is a sort of short-form Braille, meant to be ‘read’ off someone’s skin (although the language has been adopted for books).

Ukar from reservations on other worlds have similar traditions, but they often live in light since birth and usually do not read Ukar tattoos as easily. There is often a low-level but mutual disdain between homeworlders and ‘rez’ Ukari.

They come from strong family clans and wage feuds against rival clans. These feuds began when the early Ukari fought over limited resources, but resentment has been handed down generationally even in times of abundant resources. Certain clans hold leadership positions over other clans because they were able to convince human noble houses to recognize them over other clans, although they do not seem well-liked by the ‘lesser’ clans.

Ukari resemble the Obun in overall physical characteristics, except that they are extremely dark, usually with white or light blond hair. Their eyes are always black and pupilless.

Leading Ur-Ukar
Torquil oj Borduk (chief of ruling clan, recognized by the empire as leader of the Ur-Ukar), Baal oj Ak (infamous psychic terrorist), Domina ‘Many-Scars’ Corduvan (leader of FAR)

Roleplaying Notes
The Ur-Ukar are a violent but crafty race, more worldly than their spiritual cousins. They are often secretly sought out by houses or guilds to provide certain ‘services’ that their subterranean origins allow them to perform well: thievery and assassination.

Their sense of hearing and touch are better than a human’s, and they find it easy to move quickly and fight in enclosed spaces. The harsh necessities their race faced early on caused them to develop a better sense of technology than their cousins or even most humans.

Like the Obun, they are born with advanced occult abilities (always Psi), but have little morality guiding its use. Lacking societal guidance, most suffer from an overactive Urge.

Ur-Ukar Species Template

  • Fitness 2(4)
  • Coordination 2(5)
    • Dexterity +1
  • Intellect 2(5)
    • Perception +2
  • Presence 2(5)
  • Psi 1(5)
  • Force 1(5)
  • Essence 1(5)
  • Athletics 1(2)
  • Charm 1(2)
  • Culture, Ur-Ukar 2(3)
  • History, Ur-Ukar 1(2)
  • World Knowledge, Kordeth 1(2)
Typical Traits
  • Language: Uryari (Fluent/R/W) (+4)
  • Appearance: Attractive (+1)
  • Blindfighting (+2)
  • Excellent Hearing (+2)


Star Trek Late Night Deykaras