Campaign of the Month: January 2012
Star Trek Late Night
Adult Sebaceans range from 1.6 to 2 meters in height and 50 to 90 kilograms. Their skin ranges from a pale pink to tan in color, depending on their exposure to the sun and other elements. Hair color ranges from blonde to black. Males can grow facial hair, which many either shave or keep as close-cropped beards. There are numerous Sebacean subspecies, many of which have different colored hair or skin.
Background: The Sebacean race encompasses many different planets and cultures. The most notorious power among them is the Garidian Republic Peacekeepers, a ravenous military/police force that has expanded their jurisdiction at an alarming rate. Though not all Sebaceans are Peacekeepers, the most widely traveled members of the race are, so the Peacekeeper reputation is usually applied to the entire race.
Though most species consider Peacekeepers without conscience, Sebaceans who are not Peacekeepers have more traditional ideals and philosophies. As a people, Sebaceans are confident, curious, outgoing, independent, and proud. Numerous Sebacean offshoots exist, representing countless genetic variations spread throughout the galaxy. Some are cold and cruel, while others demonstrate compassion and tolerance.
Personality: Sebaceans range from quiet and calm to loud and ranting. Driven by physiology as much as psychology, they often find themselves at the mercy of endocrine or hormones as well as strong emotions.
- Fitness 2(5)
- Coordination 2(5)
- Perception +1
- Willpower +1
- Psi 0(5)
- Force 0(5)
- Essence 0(5)
- Culture: Sebacean 2(3)
- History: Sebacean 1(2)
- World Knowledge: Homeworld 1(2)
- Athletics 2(3)(3)
- Science: Any 1(2)(2)
- Language: Sebacean (Fluent/R/W) (+4)
- Courageous (+2)
- Excellent Sight (+2)
- Heat Intolerance (-3)
- When subjected to temperatures above 35 degrees Celsius, a ‘pure’ Sebacean suffers 1 point of Stun damage every 5 minutes. This damage does not heal until the temperature drops to 30 degrees Celsius or below. Once the character has lost all of his Wound Points to Stun damage, he begins to take 1 point of lethal damage every 3 minutes until he dies or the temperature drops to 30 degrees Celsius or below.
- One Extra Courage Point (+4)