Campaign of the Month: January 2012
Star Trek Late Night
Salarians are warm-blooded amphibians native to the planet Sur’Kesh. Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast. To Salarians, other species seem sluggish and dull-witted, especially the Elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; Salarians over the age of 40 are a rarity.
Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. They are constantly experimenting and inventing, and it is generally accepted that they always know more than they are letting on.
The Salarians are a bipedal race of amphibians, with tall, elongated bodies well-suited for their high metabolism, and skeletons composed of more cartilage than those of other races such as Humans. Salarian heads are long and thin, and have a pair of horns protruding from the top of their skulls. Skin varies in color, from bright reds and greens to the more common shades of blue or grey. Salarian eyes are large and oval and have thin membranes in place of eyelids. The pupils are a wide slit, oriented horizontally, and the irises can be dark green, purple, or brown. Salarians blink upwards, rather than downwards as Humans do.
Salarians are noted for their high-speed metabolism, which allows them to function on just one hour of sleep a day. Their minds and bodies work faster than most sapient races, making them seem restless or hyperactive. The drawback of this active metabolism is a short lifespan of around 40 Human years.
Salarians are amphibian haplo-diploid egg-layers; unfertilized eggs produce males and fertilized eggs produce females. Once a year, a Salarian female will lay a clutch of dozens of eggs. Social rules prevent all but a fraction from being fertilized. As a result, 90% of the species is male.
Salarians have photographic memories and rarely forget a fact. They also possess a form of psychological ‘imprinting’, tending to defer to those they knew in their youth. Salarian hatching is a solemn ritual in which the clan Dalatrass (matriarch) isolates herself with the eggs. The young Salarians psychologically imprint on her and tend to defer to her wishes. During the hatching of daughters, the Dalatrasses of the mother and father’s clans are present at the imprinting. This ensures the offspring have equal loyalty to both, ensuring the desired dynastic and political unity.
Salarian sex drive and reproduction differ from that of Humans. Reproduction is more of a necessity and Salarians do not seem to desire sex for pleasure. They are, however, attracted to the Asari.
On their first three interstellar colonies, the Salarians planted settlements named Aegohr, Mannovai, and Jaëto. According to Kirrahe those settlements ‘remain at the heart of Salarian territory to this day’.
Salarians were the second species to discover the Citadel, only a few decades after the Asari. They opened diplomatic relations at once and became one of the founding species of the Citadel Council. In a gesture of trust, the Salarians opened the records of one of their intelligence services, the League of One, but this quickly created problems when the League’s members found themselves in danger as a result. The League slaughtered the entire Union inner cabinet, but were later hunted down, leaving only relics behind.
The Salarians also played a significant role in the advancement of the Krogan species. The Salarians provided the Krogan with advanced technology and a new, tranquil home planet (in order to manipulate the Krogan into eradicating the Rachni for the Council). The peaceful home planet and better technology put less strain on the Krogan as a species; they no longer had to worry about simply surviving on a dangerous planet with primitive technology, as they did before contact with the Salarians. This comparatively easy life, combined with their exceedingly high birth rate, allowed the krogans the time, numbers and energy to spread through Citadel space, aggressively claiming formerly allied planets as their own. In order to end these ‘Krogan Rebellions’ the Salarians then provided the Turians with the genophage, a biological weapon that effectively sterilized the Krogan resulting in almost all Krogan pregnancies ending in stillbirth.
Though their military is nothing special, Salarians are currently seen as the premier intelligence and information-gathering arm of the Council. As such they are well respected, but some races, including the Federation, see the Salarians as manipulators.
Salarians excel at invention, preferring to use cutting-edge technology rather than settle for anything less. For example, their GARDIAN starship defenses put emphasis on high performance over reliability even though a malfunction could cost lives.
The Salarians see information gathering and even spying as a matter of course when dealing with other races, but this is not underhanded: they simply embrace the dictum of ‘knowledge is power’. Federation counter-intelligence agencies are constantly uncovering Salarian agents and cyber-warfare incursions, but there is little they can do to stop them.
Normally, the rare Salarian females are cloistered on their worlds out of tradition and respect. Powerful female Dalatrasses are dynasts and political kingpins. They determine the political course of their respective regions through shrewd negotiation. Though male Salarians rise to positions of great authority in business, academia, or the military, they rarely have any input on politics, though the Salarian representative on the Citadel Council is male.
Due to their method of reproduction, Salarians have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species’ lives. Male-female relationships are rare (due to the scarcity of females) and more akin to Human friendship. Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue the bloodline. Fertilization generally only occurs after months of negotiation between the parents’ clans, and is done for purposes of political and dynastic alliance. No Salarian would imagine defying this code.
Salarian names are quite complex. A full name includes – in order – the name of a Salarian’s homeworld, nation, city, district, clan name and given name. For example, the Salarian on Feros is named Gorot II Heranon Mal Dinest Got Inoste Ledra, but he would be called either by his clan name, Inoste, or his given name, Ledra.
The Salarian race also includes the Lystheni ‘offshoot’. How the Lystheni are distinct from mainline Salarians and why they are currently unwelcome in Council space is unrevealed. Lystheni Salarians may be found living among Batarians, exiled Quarians, and other galactic refuse at Omega.
Salarians celebrate ‘Betau’, the first day of their New Year. Traditionally, it marks the end of winter in the southern hemisphere on the Salarian homeworld, Sur’Kesh. During this occasion, they repay debts, and petition favors from one another.
The Salarian economy is the smallest of the three Council races, but still far larger than the Alliance. It is based on ‘bleeding-edge’ technologies; Salarian industries are leaders in most fields. They make up for a lack of military quantity by holding a decisive superiority in quality.
Salarians are not notably religious, but as free-willed sentients there are exceptions. One of the less favored Salarian religions (which the Council deems a ‘cult’) worships a goddess, and claims that a certain pattern of overlapping craters in the southern hemisphere of Trelyn resembles her. Liara T’Soni comments that many Salarians believe in a wheel of life, which Mordin Solus likens to Hinduism due to a shared belief in reincarnation.
The Salarian government is called the Salarian Union. It is a labyrinthine web of matrilineal bloodlines, with political alliances formed through interbreeding.
In many ways, the Salarian political network functions like the noble families of Earth’s Medieval Europe. Structurally, the government consists of fiefdoms, baronies, duchies, planets, and marches (colonization clusters). These are Human nicknames, as the original Salarian is unpronounceable. Each area is ruled by a single Dalatrass (matriarchal head-of-household) and represents an increasing amount of territory and prestige within the Salarian political web.
Approaching 100 members, the first circle of a Salarian’s clan comprises parents, siblings, uncles, aunts, and cousins. The next circle includes second cousins, etc, and escalates to well over 1000 members. The fourth or fifth circle of a clan numbers into the millions. Salarian loyalty is greatest to their first circle and diminishes from there. Their photographic memories allow Salarians to recognize all their myriad relatives.
- Fitness 2(5)
- Vitality (-1)
- Coordination 2(5)
- Intellect 3(5)
- Presence 2(5)
- Empathy -1
- Psi 0(5)
- Force 0(5)
- Essence 0(5)
- Culture, Salarian 2(3)
- History, Salarian 1(2)
- Science, Any 2(3)
- Subterfuge 1(2)
- World Knowledge, Sur’Kesh 1(2)
- Language: Salarian (Fluent/R/W) (+4)
- Amphibious (+2)
- Doesn’t Sleep (+2)
- Eidetic Memory (+3)
- Excellent Metabolism (+1)
- Nictitating Membrane (+1)