Popular on Trill, Bajor, and many colony worlds, pyramid is a close-quarters ballgame played on a pyramid-shaped court, hence the name. The objective is to score points by getting the ball into a goal at the top of the pyramid. Pyramid can be played one-on-one or in teams.

Players can take no more than ‘three paces’ without passing, shooting, or rebounding the ball off of one of the walls. The outlined areas in the corners and the center of the arena are ‘neutral zones’. When a player places the ball in these zones, other players must back off and may not make contact.

Full contact is allowed (when the ball is not in a neutral zone), and once a player has been tackled, they must pass the ball. How this is handled in one-on-one games is left unspecified. The game is won by the team with the most points at the end. However, under what circumstances the games ends is also left unspecified.

There are versions of pyramid for one, three, or five players from each team on the court at once. The play area is consistently referred to as an ‘arena’ and the corner with the goal as the ‘head’. Apparently each team starts out in one of the corners beside the head and then vie for control of the ball. The initial ball placement is not defined, but a face-off is mentioned tangentially later in the article with no details.

Despite the small size of the regulation pyramid court at Delphi Union High School and the practice field used by the Caprica Buccaneers team just before the Fall of the Twelve Colonies, the home of the Buccaneers fifty-eight years earlier, Atlas Arena, offered a much larger professional playing area. The relationship between the two is unclear, but it is possible that the regulation court may be considered a segment of the larger professional field. If this is true, while teams consist of over eight people, it is probable that the sport rotates players on and off the smaller court between plays. Three players per side within this area are a probable arrangement. Non-professional play (high school and collegiate, for instance) may have fewer players than the professional teams, indicating a skill factor needed to play with a large number of athletes.

The ball is cantaloupe-sized, about the same size as a soccer mini ball. The ball’s size, combined with the cupped structure of the goal mean that outside (towards the side-lines) shots are quite a bit more difficult than inside (towards the center of the arena) shots. However, the more inside a player gets, the more likely the defensive play. This defensiveness is why pyramid is so physical: battling over the good shooting space directly in front of the goal.


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