Campaign of the Month: January 2012
Star Trek Late Night
The Necromongers are a dark army of cultists that will convert or kill every last human life in the universe to inhabit or dominate the next realm, which they call the Underverse. It was discovered when a man named Covu was cast out of a religious cult (either Carthodox or possibly the Austeres) in punishment for heresy. His family was also killed as punishment for this heresy. Wandering purposelessly through space, he soon reached the edge of what he would soon dub the Underverse.
On the other side, he saw his dead family rise again. When he came back, stronger than before, he took righteous retribution on the Austeres who had cast him out and killed his family. He fought and killed their commanders, claiming their heads as he did so. Looking in their newly dead eyes, he was overheard to whisper ‘You keep what you kill’. In victory, Covu assumed the new office of Lord Marshal, the one rank that cannot be superseded. After forcing them to bow before him, Covu reorganized the living Austeres into a more regimented – though still pre-military – society. So different was this society that it begged for a new name and a new place of worship.
Covu termed this new ideological order Necroism. As a powerful testament to it, Necropolis – a large hall and throne room for the Lord Marshal – was erected on the tallest mountain of Asylum (it was later incorporated into the Basilica). Covu had seen, firsthand, the beauty that is the Underverse. So compelling was the sight that he taught that all life elsewhere was ‘a spontaneous outbreak’ and an ‘unguided mistake’ that needed correction. The natural state was death and what came afterward. Covu and all Necromongers were also part of this ‘grand error’, but having seen the truth, they were duty-bound to remain alive until the known universe was swept clean of all life. They began their Crusade.
By the superstitious, the Necromongers are known as ‘The Hood of the Devil’. By those who lose contact with loved ones on distant worlds never knowing why, their name is ‘The Great Silence’. By those who have seen the towering Conquest Icons left behind on dead planets, they are called ‘The End’. The Elementals calculate that the balance to Necromonger is Furyan.
The new converts have to master pain. If they do, they can reach the next step to the ultimate state, which is the ‘due time’. Only when they die in their due time, can they arise in the Underverse. After the purification process, they become quarter-dead and very resistant to pain. They have sex but don’t procreate. New converts wear robes and their nerves are numbed. The Necro Warriors don’t care about clean armor. A damaged armor is a sign of prestige and it’s good to show the results of big battles (more damage equals higher rank in the society) and it’s more honorable to kill with hand weapons than guns. Necromonger weaponry is gravity based. The exhaust of their ships work in reverse – thus the dark clouds that appear around their vessels. They have a way of compressing the forces of gravity and utilizing it for an energy source. The Necro Navigators guide the ships, by using their mental acuity to manipulating the glowing orbs.
Dame Vaako on Necromongers: All Necromongers are conquered converts. Some view that conversion as a curse. Some an opportunity. But this is what separates the weak from the righteous. While most converts may be satisfied with the mantle of a quarter-dead, I have set my sights somewhat higher. For those who resist the Necromonger way, their journey will end abruptly. For those who embrace the purification, death will come in due time.
Aereon on Necromongers: Not since the crusades on Earth has such damage been done by theological dogma. Known as lovers of death, Necromongers perpetrate their own unholy war with a viciousness and finality never seen before on any world at any time. To each civilization driven to its knees, they offer a simple choice – convert or die. Unfortunately for the converts, those who choose death may meet the gentler fate.