An alien race who have unfortunately suffered a little bit of stereotyping as ‘Gargoyles’ from humans, the Megrim are a humanoid species with a high metabolism, and the curious biochemical ability to secrete a ‘shell’ while they sleep.

  • Fitness 3(6)
    • Vitality +1
  • Coordination 2(5)
    • Reaction +1
  • Intellect 2(5)
    • Logic -1
  • Presence 2(5)
  • Psi 0(5)
  • Force 0(5)
  • Essence 0(5)
  • Culture: Megrim 2(3)
  • History: Megrim 1(2)
  • World Knowledge: Megrim Homeworld 1(2)
  • Unarmed Combat, Wrestling 1(2)
  • Choose One of:
    • Craft: Any 2(3)
    • Merchant 2(3)
Typical Traits
  • Language: Megrim (Fluent/R/W) (+4)
  • Excellent Metabolism (+1)
  • High Metabolism (+1)
  • Rapid Healing (+1)

Megrim appear as humanoids, taller than human averages by about a half-foot, with strong, muscled frames and a skin that has evolved a natural grey-to-brown mottled earth-tone pigmentation, which is rough and calloused-feeling to the touch. Their eyes have only pupils, no irises, and as such their ‘black dot on eye white’ gaze tends to be a little discomforting. Their hands are clawed much like a cat, with retractable sharp claws good for scratching or piercing their shells, and their knuckles have hard boney protrusions, also used in breaking free from their shells.

The Megrim have a high metabolism that requires them to eat on a more regular basis than most – three meals a day are insufficient without ‘snacks’ between, before, and after each of these three major meals. Regardless, at night, Megrim do not actually ‘sleep’, but enter a deep hibernation where their metabolisms slow to almost nothing, and their body secretes a biological substance that hardens into a shell (treat this as an overnight ‘Natural Armor 2’ advantage, adding two points of Resistance for the purposes of resisting damage. As the Megrim starts to waken, the biochemistry alters, and new secretions from the pores weakens the shell so that the Megrim can break free with ease. Megrim shell art is quite a commodity within their culture, as Megrim trained in biofeedback learn to control their secretions in such a way that they can take broken shells and with only their hands, craft remarkably beautiful artwork. The shell fragments, in history, led to early tool use among the Megrim.

Some Megrim fashion clothing from their own secretions, which they choose not to break upon waking. This ‘armor’ where it covers them, provides an Armor Rating of 1 – not quite as good as their overnight, thicker shell.

Megrim are actually evolved from some of the smaller pseudo-mammalian creatures on their planet, and their ‘shell’ ability allowed them time to evolve into a sapient species. The Megrim homeworld is most often overcast, quite far from its star, with deeply cold nights and dim days. It is full of larger predators, and has very few herbivorous lifeforms, favoring omnivores and carnivores.

The Megrim have not joined the Federation, instead preferring to remain somewhat neutral. They do have strong contact with the Federation Merchant Marine, and have avoided trade with the Orions on several occasions.


Star Trek Late Night Deykaras