The aggressive and warlike Klingons hail from Qo’noS (pronounced KRO-nos, but usually just called ‘the Klingon homeworld’). The Klingon Empire, located primarily in the Beta Quadrant, extends some distance into the Alpha Quadrant. Its nearest interstellar neighbors are the Federation to spinward, and the Romulans to coreward; it has not been forthcoming to the Federation about what lies rimward or antispinward from its space.

Klingons are mammals with dark brown skin. They are taller, stronger, fiercer, and more resilient than Humans. Klingons boast a redundant set of their major vital organs (two livers, an eight-chambered heart, and twenty-three ribs). This brak’lul, as they call it, allows a Klingon to keep fighting after suffering blows which would kill or severely injure most other humanoids. Elaborate, distinctive bony ridges adorn the center of their foreheads and heads (and sometimes descend down the bridge of the nose as well). Klingons of both sexes wear their hair long and flowing.

A fierce warrior people, the Klingons have a long and proud military tradition. Their history is an ongoing chronicle of battles, victories, defeats, and military maneuvers. They are renowned for their belligerence and skill in battle. All Klingons consider themselves warriors first and foremost, and other things (such as scientists, diplomats, or pirates) second. Klingons often spend their time in a fight, preparing for a fight, or bragging about a past fight. The average Klingon ripples with confidence, having mastered a wide range of military skills – everything from the use of personal energy weapons to starship tactics, to skill with melee weapons like the bat’leth, a bladed weapon resembling a cross between a scimitar and a staff.

An elaborate code of honor complements a Klingon’s military skills. Honor is the most important Klingon virtue; the ideal Klingon must be unwavering in the face of danger or adversity, fierce and loyal to his family and patrons. Klingons despise cowardice, treachery, and any hesitation to directly confront a foe. An intimidating crudeness to manner serves as just part of the unabashed lust for life that marks the ideal Klingon.

Klingons structure their society around the House, an extended clan organization. A Klingon’s heroic acts bring honor to his House; if he shows cowardice or treason, his entire House bears the taint of his shame, sometimes for generations. Men and women are generally equal (women can become warriors, and often do), but men hold most of the important political positions (including, by law, all seats on the High Council).

The Klingons do espouse some philosophical and quasi-religious beliefs, though they do not worship gods. Klingon myths state that the first Klingons rose up and killed their meddling gods. Their society looks proudly to its past; individuals connect to the glorious history of the Klingon people by steeping themselves in their culture’s rich store of tradition and ritual.

Once enemies of the Federation, the Klingon Empire allied with the United Federation of Planets after the Khitomer Accords of 2293. Klingons are aggressive, proud, and enjoy a well-deserved reputation as fierce warriors.

Klingon Species Template
  • Fitness 3(6)
    • Strength +1
    • Vitality +2
  • Coordination 3(5)
  • Intellect 2(5)
    • Logic -2
  • Presence 2(6)
    • Empathy -2
    • Willpower +1
  • Psi 0(3)
  • Force 0(5)
  • Essence 0(6)
  • Culture: Klingon 2(3)
  • History: Klingon 1(2)
  • World Knowledge: Qo’nos or Other Homeworld 1(2)
  • Athletics 1(2)
  • Unarmed Combat 2(3)
  • Weapon: Any Melee 2(3)
Typical Traits
  • Language: Klingon (Fluent/R/W) (+4)
  • High Pain Threshold (+2)
  • Organ Redundancy (Brak’lul) (+2)
  • Code of Honor: Klingon (-4)
Example Names
  • Male Names: Chang, Duras, Gorkon, Gowron, Huraga, Ja’rod, Kahless, Kang, K’mpec, K’mtar, K’nera, K’Ratak, K’Tal, K’Temang, K’Tmoc, K’Vada, Koloth, Konmel, Kor, Korris, Kozak, Kurn, L’Kor, Lorgh, Martok, Mogh, Noggra, Nu’Daq, Rodek, Telok, Toq, Toral, Torin, Tumek, Worf
  • Female Names: B’Elanna, B’Etor, Grilka, Huss, Kahmar, K’Ehleyr, Karana, Kurak, Linkasa, Lurara, Lursa, Shenara, Sirella


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