The reptilian Hironem are from Cadiz, although a reservation is all they have left of the continent they once ruled. Scholars believe that the Hironem were within a century of space-travel when they were encountered by Diaspora colonists, as they had already sent manned ships to investigate their moon. Little of their native tech is left, however, as human tech quickly became the norm on colonized Cadiz.

Their reservation is built around their former capital city, where sits the throne of their God-King. Some believe that their culture was influenced early on by the Vau, as they have a similar caste-system. Many study Hironem culture hoping to get some insight into the Vau.

Example Names: Bel Zaar, Sabuta Dal, Zibota Lupar, Sanzo Sarza

Hironem Species Template
  • Fitness 2(5)
    • Vitality -1
  • Coordination 3(5)
  • Intellect 2(5)
  • Presence 2(5)
    • Empathy +1
  • Psi 0(0)
  • Force 0(5)
  • Essence 0(5)
  • Culture, Hironem 2(3)
  • History, Hironem 1(2)
  • World Knowledge, Cadiz 1(2)
  • Body Control 1(2)
  • Plus Choose Caste:
    • Sibanzi (Priest)
      • Persuasion (Oratory) 1(2)
      • Kanasu 1
      • Meditation 1(2)
      • +1 Presence Attribute
    • Warrior
      • Dodge 1(2)
      • Unarmed Combat, Anzu 1(2)
      • Weapon, Any Melee 1(2)
      • +1 Strength Attribute
    • Maker
      • Artistic Expression, Any 1(2)
      • Bargaining 1(2)
      • Craft, Any 1(2)
      • +1 Dexterity Edge
      • Curious (+1)
Typical Traits
  • Language: Salsu (Fluent/R/W) (+4)
  • Language: Urthish (Accented/R/W) (+3)
  • S’su Vision (+3)
  • Temperature Intolerance: Cold (-1)
  • Temperature Intolerance: Heat (-1)

New Skill: Kanasu (Hironem Sibanzi)

  • Roll: Intellect (+ Perception) + Kanasu

An important skill for a Siban, this is the ability to manipulate the vibrations present in an area, for good or ill. Attracting positive S’su brings good fortune while negative S’su augurs bad luck. This skill involves moving or placing object to affect an area’s S’su. Certain rituals can cleanse a place of bad influences or attract them to cause harm. In an area of bad S’su a Hironem fails his skill rolls more frequently and generally suffers bad luck. The gamesmaster determines the energy of an area, and any goal roll penalties. Whether or not Kanasu is effective remains debatable, but there are hints that it may be effective for the Vau as well as the Hironem. It doesn’t seem to affect other races, yet a Hironem in an area of negative S’su feels cold and uneasy, as though something were out of kilter. The effect may be genuine or psychological. Hironem know when the Kanasu expert has been successful, and the Sibanzi make a great deal of money from manipulating S’su lines.


Star Trek Late Night Deykaras