Campaign of the Month: January 2012
Star Trek Late Night
In the Uncharted Territories there are many guilds that have formed. A guild is an association of craftsmen in a particular trade. The earliest types of guilds were formed as confraternities of workers. They were organized in a manner something between a trade union, a cartel, and a secret society. They often depended on grants of letters patent by a monarch or other authority to enforce the flow of trade to their self-employed members, and to retain ownership of tools and the supply of materials. A lasting legacy of traditional guilds are the guildhalls constructed and used as meeting places.
Charioteers: Star pilots and merchants marine, this intrepid guild is what most people think of when they imagine the Merchant League, for it is the Charioteer merchants with their exotic, traveling medicine shows who are most often seen by the commoners.
Supreme Order of Engineers: Few dare to delve into the secrets of forbidden technology, and those that do are considered mad – like the Engineers. These strange technicians often modify their bodies with cybertech, becoming more machine than human. While they creep out the commoners and disgust the priests, everyone knows just how valuable their lore is in maintaining intergalactic power and communication.
The Muster: Professional soldiers, these mercenaries are essential to most military operations throughout the Uncharted Territories. In fact, it’s very dangerous to hire trained labor without contracting this guild – their enforcers ensure that they get the largest and juiciest contracts.
Reeves: Somebody’s got to do the paperwork, and this job is left to the Reeves. They do it quite well. Just about everybody owes the Reeves, and when one comes calling on favors, few dare deny him.
Scravers: If you can’t find what you’re looking for legally, chances are the Scravers can get it – for a price. Scravers specialize in all sorts of activities normally viewed as anti-social (but often fun): gambling, black market goods and even thievery. Of course, they deny it all, hiding behind the guise of a salvage and reclamation guild. Since they possess blackmail on just about every major official little is done against them.