Gannok

These squat, monkeylike beings are from Bannockburn, near the Symbiot frontier. Bannockburn hosts some of the strangest Ur ruins known; the Gannok lived among these ancient monoliths, building odd devices from the leftover technology. Scholars believe the Gannok are somewhat new to sapience, since little evidence of previous cultures exist on their world.

They have little native tech of their own, but they are clever tool-users, with an amazing inclination for invention. For this reason, they are prized as starship engineers, as their physiques (including short, prehensile tails) allow them to crawl into cramped spaces. The outer layer of skin on their arms, legs and back exudes an oily substance similar to tissue regenerative serum, giving them remarkable immune systems and healing faculties. However, they also have a prankster’s way about them, but little common sense.

Gannok Species Template
Attributes
  • Fitness 2(5)
    • Vitality +1
  • Coordination 2(5)
  • Intellect 2(5)
  • Presence 1(5)
  • Psi 0(5)
  • Force 0(5)
  • Essence 0(5)
Skills
  • Culture, Gannok 2(3)
  • History, Gannok 1(2)
  • World Knowledge, Bannockburn 1(2)
  • Acrobatics 1(2)
  • Engineering, Any 1(2)
Typical Traits
  • Language: Tok-Tok (Fluent/R/W) (+4)
  • Agile Toes (+1)
    • Feet can operate as well as hands for manipulation but not for combat tasks
  • Elongated Fingers (+3)
  • Immunity: Symbiot Taint (+2)
  • Engineering Aptitude (+3)
  • Prehensile Tail (+2)
    • Can grasp, but no fine manipulation
  • Rapid Healing (+1)
  • Universal Digestion (+2)
  • Bad Smell (-1)
Swinging Through the Trees

Most Gannok learn the Acrobatics skill at an early age. They can use this skill in heavily wooded or jungle environments to travel almost as fast through the trees as they can on the ground. In cases of heavy ground foliage, Gannok can often outdistance ground pursuers. Base movement is five meters per turn plus one per success on a Coordination (+ Dexterity) + Acrobatics roll.

Gannok

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