Campaign of the Month: January 2012
Star Trek Late Night
The Frunalians have a heritage that grew from distinct family Houses, born originally from Clans. Their family crests are always worn (indeed, one of the larger crimes in Frunalian society is to wear the wrong crest for the purpose of disguise). While this led to a council for a unified world government with one seat per large family, once the Frunalians gained warp drive, there was a further result: instead of producing large multi-family ships, the Frunalians made ships staffed and crewed by only one family.
Often, multiple ships from the same family travel in ‘Clan Groups,’ especially the more scientifically bent of the Clan Families. Their ships are rarely larger than size 3 or 4, with a ‘head of Clan’ ship of size 5 (and, rarely, 6). A unified, many-family space port does exist within orbit of Frunali, but most major families also maintain small shipyards of their own. Technology is openly traded between family lines, but some clans have more advanced technology in certain areas than others.
Physically, Frunali appear very much like most humanoids, with a series of brow and forehead markings that tend to form similar patterns in similar genome structures (Clan House Fanair, for example, tend to have reddish-brown markings that appear as symmetrical chevrons, for example, whereas Clan House Balial’s markings are redder and more like curled line fragments). One thing common to most Frunali is a thirst for ‘making sense of things.’ This bent for logic is well-known, often considered ‘Vulcan-like,’ though the Frunali put as much effort into enjoying themselves as most other humanoids. Their clothing varies by family, always bears the family crest, and usually conforms to a similar color throughout all members of that family.
All children in Fruanli culture, upon reaching young adult age, are raised with an ‘apprenticeship’ among the family archives, research station, scientific outposts, or a family starship. This is how they meet their patron. At the end of this two-year interval, they then spend six months on a differing family facility of similar nature, where they make a tie to another family Clan House (their Contact). This feature of Frunali culture is often cited as the one responsible for such a unified government in so fractured a system of families.
- Fitness 2(5)
- Coordination 2(5)
- Intellect 2(5)
- Logic +1
- Presence 2(5)
- Psi 0(5)
- Force 0(5)
- Essence 0(5)
- Culture: Frunalian 2(3)
- History: Frunalian 1(2)
- World Knowledge: Frunalia 1(2)
- Science: Any 2(3)
- Choose One of:
- Computer 1(2)
- Shipboard Systems: Frunalian 1(2)
- Language: Frunalian (Fluent/R/W) (+4)
- Patron: Family Head (+2)
- Contact: From a different family (+1)