Campaign of the Month: January 2012
Star Trek Late Night
The Farghul are feline humanoids from the world of Farrfin. The Farghul are very conscious of their appearance and they are never seen in public without wearing the highest quality of clothing they can afford, not to mention the latest fashions. When visiting other worlds, they always consult clothing stores so they can be appropriately attired. When on Farrfin, they usually wear elaborately decorated cloaks, skirts, or pants; tunics, shirts, and blouses are nor part of traditional Farghul dress. Elaborate jewelry, however, is essential.
The Farghl prefer to rely on cunning and trickery rather than direct confrontation and force. Something has gone wrong somewhere along the way is a Farghul ends up in a fight, and it takes a lot of provocation to cause one to lose his or her good humor. A Farghul tries talk and bribery before resorting to violence.
The only authority that a Farghul respects is that of the Jedi – and they tend to be downright terrified of them. Farrfin has been a haven for rogues and scoundrels since the felinoids first contacted the Old Republic. When the Jedi Council spearheaded a Republic-sponsored effort to clean out a number of smuggling and pirate bases that were choking trade in surrounding star systems, the display of force rocked Farghul culture to its core and left a deep scar on the collective psyche of the playful beings. They have been suspicious of offworld governments ever since, and they were particularly distrustful of the Empire. However, they keep their dislike hidden behind smiling, respectful facades. Following the fall of the Empire, Farrfin joined the New Republic, but the world almost instantly became a hotbed of corruption and petty confidence schemes.
Personality: The Farghul in general have playful and mischievous personalities. They delight in puns, plays-on-words, sleight-of-hand tricks, and intellectual puzzles. They are good-natured, boisterous, and always ready with a wide smile and a terrible joke. Rigged games of chance are favorite pastimes among the Farghul, and if someone ever sees through such a con, they willingly return any money gained and cheerfully explain how they fixed the game. As such, they have a reputation as a species of unrepentant con artists and thieves – and as far as adventuring Farghul are concerned, this is not far from the truth.
Physical Description: Farghul bodies are covered in medium-length, tawny fur, and they have pronounced muzzles, sharp fangs, and long prehensile tails. Their hands feature stubby fingers with retractable, sharp claws. Farghul adults stand between 1.7 and 2 meters tall.
Homeworld: Farrfin, a temperate world located in the Core Worlds region.
Example Names: Breela, Crelfax, Delfas, Lyrrin, Pashira, Rish, Shanifer, Terasa, Terath
- Fitness 2(5)
- Strength -1
- Coordination 3(6)
- Dexterity +1
- Intellect 2(5)
- Presence 2(5)
- Psi 0(5)
- Force 0(5)
- Essence 0(5)
- Culture: Farghul 2(3)
- History: Farghul 1(2)
- World Knowledge: Farrfin 1(2)
- Athletics 2(3)
- Charm 1(2)
- Wardrobe and Style 1(2)
- Language: Farghul [Fluent/R/W] (+4)
- Prehensile Tail (+2)