Elcor

The Elcor are a Citadel species native to the high-gravity world Dekuuna. They are massive creatures, standing on four muscular legs for increased stability. Elcor move slowly, an evolved response to an environment where a fall can be lethal. This has colored their psychology, making them deliberate and conservative.

Biology
Elcor evolved on a high-gravity world, making them slow, but incredibly strong. Their large, heavy bodies are incapable of moving quickly, but they possess a rather imposing stature and immense strength, as well as thick, tough skin. They move using all four limbs to support and balance their massive bodies. Given their method of communication, they likely have highly-attuned olfactory senses.

Elcor speech is heard by most species as a flat, ponderous monotone. Among themselves, scent, extremely slight body movements, and subvocalized infrasound convey shades of meaning that make a Human smile seem as subtle as a fireworks display. Since their subtlety can lead to misunderstandings with other species, the Elcor prefix all their dialog with non-elcor with an emotive statement to clarify their tone.

History
Prehistoric Elcor travelled across Dekuuna in large tribal groups. These groups were likely led by the oldest and most experienced Elcor. This may have later developed into the Elcor culture of Elders, whose wisdom could keep the tribe safe provided they followed the correct guidance (see below).

According to their ambassador, the Elcor were just making their first forays into space travel when the Asari made contact with them. With their help, the Elcor established a regular trade route to the Citadel. The Elcor quickly became one of the more prominent species in Citadel space, though they still have to share an embassy with the Volus.

Culture
Elcor usually prefer to stay on their colonies rather than travel in space, which may be why few Elcor are seen on the Citadel or on other worlds. Possibly because of their size or evolution in the open air, the Elcor find the necessary confines of space travel uncomfortable. Evolving in a high-gravity environment where a fall could be lethal has made Elcor psychology deeply cautious and conservative. Their culture is built on small, tight-knit groups, and their conservative nature means the Elcor government is extremely stable. Despite this, they are always welcoming to outsiders.

Economy
The Elcor economy is small, only slightly larger than the Alliance’s, but extremely well developed. They see no point to rushing things, and are fond of making thorough, century-long development plans. They don’t need to trade for any resource – they have all they require to supply their own needs, and trade only in finished goods. Any attempt to embargo their space would be fruitless.

Government
The Elcor government is known as the Courts of Dekuun. The Elcor follow the recommendations of their Elders, who spend years poring over ancient records of jurisprudence to determine the precedent that should be followed in any given situation. The Elders record closely argued and minutely detailed instructions on what course to follow in any theoretical crisis. These are filed away in huge libraries of data discs and are consulted when needed. This makes Elcor policies very predictable, provided one has done a great deal of research.

Elcor Species Template

Attributes
  • Fitness 4(8)
  • Coordination 1(4)
    • Reaction -1
  • Intellect 2(5)
  • Presence 2(5)
    • Willpower +1
  • Psi 0(5)
  • Force 0(5)
  • Essence 0(5)
Skills
  • Culture, Elcor 2(3)
  • History, Elcor 1(2)
  • Philosophy 1(2)
  • Science, Any 1(2)
  • World Knowledge, Dekuuna 1(2)
Typical Traits
  • Language: Elcor (Fluent/R/W) (+4)
  • Excellent Chemoreception (+1)
  • Excellent Sight (+2)
  • Natural Armor 5 (+2)
  • Patience (+2)
  • Shrewd (+1)

Elcor

Star Trek Late Night Deykaras