Campaign of the Month: January 2012
Star Trek Late Night
Deltans are roughly Human height but with slightly lighter build. Most Deltans are slim due to a metabolism that is slightly higher than that of Human norm. Deltans have no body hair; this is a genetic trait rather than a cultural norm. Skin tones are as wide-ranging as among Humans. The Deltans’ homeworld is Delta IV, a lush planet with an extremely Earth-like climate.
- Fitness 2(5)
- Coordination 2(5)
- Intellect 2(5)
- Presence 3(6)
- Empathy +1
- Willpower +1
- Psi 1(6)
- Range -1
- Force 0(5)
- Essence 0(5)
- Culture: Deltan 2(3)
- History: Deltan 1(2)
- World Knowledge: Delta IV 1(2)
- Charm (Seduction) 1(2)
- Pain Reduction 1
- Projective Empathy 1
- Receptive Empathy 2
- Language: Deltan (Fluent/R/W) (+4)
- Sexy (+2)
- Deltan Autophobia (-3)
- Male Names: Arias, Dro, Helias, Gemkon, Jeliel, Kili, Lona, Matarel, Muren, Niro, Orifiel, Purah, Raen, Rro, Seth
- Female Names: Alia, Chiva, Cupra, Elen, Eren, Ilia, Inaia, Keme, Luria, Ogron, Oona, Savsa, Sefira, Umia
This ability is closely associated with the Deltans, although other telepathic species utilize it as well. Using this ability allows the practitioner to calm and reduce the amount of shock, pain, and emotional distress of the subject. Generally used to assist in emergency surgical procedures, Deltans (and other practitioners) are also able to make excellent use of this ability to aid victims of mental trauma and shock.
Pain Reduction may not be used at a distance; the character must be touching the target. Each successful task at the difficulty level of the additional wound reduces the target’s Wound Difficulty penalty and apparent Wound Effect by one level. Pain Reduction does not actually heal any physical damage, however. The character’s body remains in the full wounded condition unless further (conventional) healing is applied. Any additional wounds ‘restore’ the full (and likely higher) Wound penalty. A Dramatic Success makes the character feel as if they were completely unwounded, and suffer no Wound Level effects entirely. Such characters, if not carefully watched (or restrained, in the case of more serious injuries) may attempt tasks beyond the ability of their wounded bodies, and cause themselves greater harm or even death. A Dramatic Failure inflicts another wound level to the target (but cannot lower a target below Near Death, however). In the case of Dramatic Failure when calming a mentally distressed or shocked individual, a Dramatic failure inflicts a Stunned wound at best and, at the GMs discretion, may drive a target into a coma.
- Routine: Calming a Stunned target
- Moderate: Calming or reducing the pain of an Injured target
- Challenging: Calming or reducing the pain of a Wounded target
- Difficult: Reducing the pain of an Incapacitated target
- Nearly Impossible: Reducing the pain of a Near Death target
All Deltans are touch empaths of varying skill. Deltans are capable of empathically linking up with each other. This union has various effects; see chart below:
|Number of Union Members||Effect|
|6||Range Edge = 0|
|12||Range +2, Focus +1|
|15||Range +3, Focus +2|
|18||Focus +3, Mind Shield|
Links cannot proceed past 18 due to loss of cohesion within the group and the danger of burn-out. Most links do not proceed past 12 and are often family occasions. Deltans are extremely social beings and prize polite speech and good etiquette at all forms of social interaction. Being as they are, they excel at group projects.
Over the millennia, the combination of semi-isolation caused by the Deltan pheromonal effects on younger species, as well as developed social norms, have cursed the Deltans with a unique and sometimes overpowering condition similar to Terran autophobia.
Deltans fear isolation and will seek out any form of company to abate this syndrome. In some cases the syndrome is quite severe, happening when the subject is away from any Deltan contact for more than a week. However, in most cases the syndrome is manageable as long as the subject is not left alone.
Typically, the syndrome begins as a deep feeling of melancholy which progresses to depression. This depression lasts for some time and then, if social contact is not regained the final stages of the syndrome begin. These final stages consist of hysteria and suicidal urges, which rapidly degenerate into catatonia and finally death.
In the most severe cases, the syndrome’s progress can take as little as a week to reach fatality while the more normal progress rarely reaches past the depression stage.