Originating on the cold world of Csilla in the Unknown Regions, the Chiss are largely unknown to the greater galactic community until five years after the Battle of Yavin, when a Chiss known as Grand Admiral Thrawn rallies the Imperial remnants and goes to war against the New Republic. Even then, the Chiss remain an enigmatic, secretive species. Theur origins are largely unknown, even to the Chiss themselves, though some scientists believe they are descended from an isolated human colony lost to time.

The Chiss are technologically advanced, keenly interested in art and science, and skilled at mathematics. Though logical in their mindset, they are also appreciative of philosophy and interested in other cultures. Given their xenophobic tendencies, it comes as no surprise that the Chiss use their understanding of non-Chiss cultures to gain a tactical advantage over potential adversaries.

Chiss society is highly ordered and structured. Rule of law is controlled and enforced by a small number of ruling ‘families’. These ruling families, also known as clans or houses, are more akin to different branches of government than to actual familial units. As a rule, a Chiss will never knowingly do anything to bring shame upon his family, for entire lines have been exiled for the actions of a single family member.

The culture of the Chiss is based on a strict code of conduct. As a rule, they do not attack an enemy unless they are attacked first. Thrawn ignores this imperative when he seizes control of the Imperial remnant, and consequently he is exiled from his people. Although most Chiss are peaceful, once embroiled in military conflict, they do not relent until their enemy is either totally destroyed or completely subjugated.

Personality: Many of the galaxy’s perceptions of the Chiss and how they behave is initially based on the personality of Grand Admiral Thrawn. As the years pass, it becomes increasingly obvious that all Chiss are individuals and that Thrawn was an exceptional member of his species in a number of ways. As such, the impression of the Chiss held by the galaxy at large is that they are arrogant, aloof, and calculating individuals. While this may be true in some instances, Chiss personalities are as varies as those of any other species. In general, they tend to be well-educated, artistic, and cautious in their dealings with strangers.

Physical Description: Chiss have deep blus skin and red glowing eyes. The shade of their skin and the crimson in their eyes deepens with the amount of oxygen in the atmosphere that they breathe. They tend to have balck hair, though some individuals, especially female Chiss, develop gray hair as they age.

Homeworld: The firigd world of Csilla, in the Unknown Regions.

Language: Cheunh is the complex and nuance-laden language of the Chiss. Most non-Chiss have difficulty learning the intricacies of Cheunh. Chiss, on the other hand, have little difficulty mastering Basic, though most of them are unfamiliar with it.

Example Names: Chiss traditionally have long, tripartite names. When dealing with non-Chiss, these names are abbreviated. Examples of abbreviated Chiss names include: Dreel, Prakk, Karyce, Lev, Sorn, Szardra, Thrawn, Voss, and Zilvad.

Adventurers: Their keen mental acuity allows the Chiss to excel at nearly any occupation they choose to pursue. However, there are no known Chiss Jedi, and it is currently unknown whether Chiss society is home to any Force traditions.

Chiss Species Template
  • Fitness 2(5)
    • Vitality +1
  • Coordination 2(5)
  • Intellect 2(5)
    • Logic +1
  • Presence 2(5)
  • Psi 0(5)
  • Force 0(5)
  • Essence 0(5)
  • Culture: Chiss 2(3)
  • History: Chiss 1(2)
  • World Knowledge: Csilla 1(2)
  • Artistic Expression: Any 1(2)
  • Psychology 1(2)
  • Choose One of:
    • Diplomacy 2(3)
    • Intimidation 2(3)
Typical Traits
  • Language: Cheunh (Fluent/R/W) [+4]
    • Chiss speak and read Cheunh, a complex language. To master the language, non-Chiss must spend an extra point for the ability to read and write the language, and an extra point for the ability to speak it.
  • One Extra Courage Point [+4]


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