Cardassian

Once a peaceful race, economic pressures brought about a military regime marked by rigid social order to Cardassia. The Cardassians now make gains through war, subterfuge, and ruthless brutality. They favor warm climes and are renowned for their photographic memories. The Cardassians have been a threat to the Federation since the 2350s.

Cardassian Species Template
Attributes
  • Fitness 2(5)
  • Coordination 2(5)
  • Intellect 3(5)
    • Perception +1
  • Presence 2(5)
    • Willpower +1
  • Psi 0(5)
  • Force 0(5)
  • Essence 0(5)
Skills
  • Culture: Cardassian 2(3)
  • History: Cardassian 1(2)
  • World Knowledge: Cardassia Prime or Other Homeworld 1(2)
  • Athletics 2(3)
  • Persuasion (Oratory) 1(2)
  • Science: Any 1(2)
Typical Traits
  • Language: Cardassian (Fluent/R/W) (+4)
  • Eidetic Memory (+3)
  • High-Temperature Tolerance (+0)
    • Cardassians may function normally at high temperatures (higher than those tolerable to humans). In cold climates, however, they suffer the effect of a -1 to their Stamina.
  • Medical Problem (-1)
    • Can be poisoned with cobalt diselinide
  • Species Enemy: Bajorans (-4)
Example Names
  • Family Names: Belor, Damar, Darhe’el, Dukat, Entek, Evek, Garak, Ghemor, Hadar, Jasad, Khoreth, Kovat, Lang, Madred, Marritza, Moset, Ocett, Pa’Dar, Rejal, Tain, Zarale
  • Male Names: Aamin, Crel, Elim, Enabran, Ghosar, Hogue, Mekor, Meros, Poren, Rugal, Talarn, Tekeny, Veroz
  • Female Names: Dejar, Gilora, Heena, Iliana, Natima, Rekelen, Ulani

Cardassian

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