Berellians come from Berellia, a world rich in diverse ecological life, and interlinked species where most creatures are receptive empaths. This led to very early domestication of animals, and given the Berellian projective telepathy, easy ‘training’ of life forms for the use of the Berellian people. The receptive empathy of the Berellians, however, made this training a kind one, not a harsh one.

As the Berellians moved forward scientifically, they went with their natural tendencies: life as tool. Intuition over logic, the Berellians have honed genetic modification technology so that they can ‘grow’ lifeforms that serve the functions they require. There are no streetlamps on Berellia: there are tall tress with phosphorescent blooms, for example. Clothing is woven from vegetable matter and even their transportation is lifeforms – insect or reptilian depending on climate and need.

When the Berellians first reached space, they were greatly challenged: crafting a lifeform capable of living in space was beyond them for many generations, and many died in trials. Eventually a large space organism was crafted that fed on solar energy, and the Berellians managed to explore their own solar system. Eventually, many generations later, they found a way to generate a creature capable of both traveling at warp (though barely warp one) and keeping occupants alive in the process (internal biological dampening at first, then the equivalent of inertial dampeners).

Then they met the Federation. Stunned at both First Contact and a people who used non-living technology, the Berellians had a lot of catching up to do – for their science had already told them that breaking the Warp 3 threshold would take generations of work, and was implausible. Unsuited to the task of technological thinking, the Berellians did their best to adjust, and many have learned to ‘think metallic’. It is a long way off from merely ‘thinking’ what you want the technology to do, and ‘feeling’ its response.

Berellians appear as humanoids about the size of Humans in their late adolescence: thin on average, slimmer than average humanoid adults. They have a wide range of skin tones similar to that of Humans and Vulcans, and have a series of spots on their hands, fingers, and arms that cross over their shoulders and climb the sides of their neck up to their temples: these spots are actually dermal representation of neural series that flow directly from the brain of the Berellian down to their fingertips, linked to their receptive empathic abilities: touch increases their ability to use their empathic abilities (this is represented in the +1 Focus edge).

Their world is a lush jungle for the most part, with northern areas being more temperate, but no sub-arctic or arctic zones. Berellia still uses mostly empathic/telepathic receptive lifeform biotechnology for the most part, with an orbital space station of metallic/technological nature for the use of non-Berellian travelers. Only biotechnological Berellian drop-ships travel from the station to the surface – though others can choose to beam down, no metallic ships may land. Berellian biotechnology only responds to telepathic prompting, and gives response only through emotional response – for empaths to receive and interpret.

Berellian Species Template

  • Fitness 2(5)
    • Strength -1
  • Coordination 2(5)
  • Intellect 2(5)
    • Logic -1
    • Perception +1
  • Presence 2(5)
    • Empathy +1
  • Psi 1(5)
    • Range -1
  • Force 0(5)
  • Essence 0(5)
  • Culture: Berellian 2(3)
  • History: Berellian 1(2)
  • World Knowledge: Berellia 1(2)
  • Projective Telepathy 1
  • Receptive Empathy 2
  • Science: Life 1(2)
Typical Traits
  • Language: Berellian (Fluent/R/W) (+4)
  • Touch Telepath (-1)
  • Inorganic Discomfort (-3)
    • Inorganic Discomfort, the character loses one of his dice when using any inorganic item.


Star Trek Late Night Baalshamon