Barsoomian, Thern

The Therns are descendents of the older Orovar race, which was the original white strain of Martian. They have retained the white skin of their ancestors, but have lost the flowing blond hair, and now wear wigs to supplant this deficiency. They inhabit the area around the Valley Dor, surrounded by the Mountains of Otz, at the South Polar Region of Barsoom. This arrogant race considers itself to be demigods of sorts, servants to the Goddess Issus, and they have appointed themselves as priests and guardians of all Barsoom. Of all the Martian races, only the Therns can be expected to violate the Martian Code of Honor, since they have always felt superior to the other races.

Note: All therns have the ability to disguise themselves as any humanoid (non-green) Martian race, and have the skill Disguise.

Only a few Therns ever advance in rank far enough to be Holy Therns. A Thern born into a high-ranking family automatically gains his family status. A Thern character may be created as a Holy Thern by giving him or her Status.

Therns in the game should be rare. Most will be in disguise, making them very hard to spot. While players may be allowed to play lesser therns as mercenaries or assassins, Holy Therns should be used as villains.

Barsoomian (Thern) Species Template

Attributes
  • Fitness 2(5)
  • Coordination 2(5)
  • Intellect 2(5)
  • Presence 2(5)
    • Empathy -1
    • Willpower +1
  • Psi 1(5)
  • Force 0(5)
  • Essence 0(5)
Skills
  • Culture, Barsoomian 2(3)
  • Disguise (Barsoomian) 2(3)
  • History, Barsoomian 1(2)
  • Theology (Barsoomian) 1(2)
  • Weapon, Any Barsoomian 2(3)
  • World Knowledge, Barsoom 1(2)
  • Projective Telepathy 1
  • Receptive Telepathy 1
Typical Traits
  • Language: Barsoomian (Fluent/Literate) (+4)
  • Extended Lifespan (+3)
  • Arrogant (-1)
  • Dismissive: Non-Thern (-2)
  • Domineering (-1)
  • Primitive (-3)

Barsoomian, Thern

Star Trek Late Night Deykaras