Tag: Rules

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  • Attributes and Trekisms

    h2. ATTRIBUTES AND TREKISMS h3. ATTRIBUTES Attributes form the basis of your character. They tell you how strong, smart, and fast your character is. For most species they range from 1-5 but some species possess attributes that are much higher. Your …

  • Skills

    Top h4. Degrees of Success |*Margin of Success*|*Result*|*Effect*| |Fail by 5+|Dramatic Failure|Catastrophic results with cinematic effects, gain a point of negative renown if witnessed| |Fail by 3-4|Total Failure|No damage done, …

  • Traits

    h2. Standard Traits *Addiction* [-1 to -3] * Adrenaline, Alcohol, Caffeine, Nicotine/Half injury effect [round down] [-1] * Rachag, Semuta, Sapho, Verite/Full Effect, Death Sticks [-2] * Melange, Kessel Spice, Poison Antidote/Real Injury and Death [- …

  • Courage, Drama, and Other Trekisms

    h6. COURAGE, DRAMA, AND TREKISMS The expenditure of Courage Points provides a method of increasing Test results. A character’s Courage Points often come in handy when a Test generates a low result. The character may choose to add Courage Points before …

  • Character Design

    h3. +Luck Table+ h6. Roll and add 2d . #0 - Gain a -5 point Sworn Enemy . #1 - Add 1 point to an Attribute . #2 - Gain a -3 point Trait . #3 - Gains a New Skill 1(2) . #4 - Gain +2 to your Appearance . #5 - Start the …