Other Energy Weapons

Category:
weapon (ranged)
Description:

Other Energy Weapons

United Federation of Planets

Federation Energy Knife
Type Settings Range Size Mass Charge Notes
Energy Knife 1-3 Melee 150mm 300g 100 Blade can be extended from 100 to 500mm in length
- Setting Damage Charge Notes
1 Low 10+2d6 5 Cut 1m hole in 100mm steel or rock in 3 minutes
2 Medium 12+3d6 10 Cut 1m hole in 100mm steel or rock in 30 seconds
3 High 14+4d6 20 Cut 1m hole in duranium bulkhead in 5 minutes

Ferengi Commercial Alliance

Ferengi Energy Weapons
Type Mark Range Size Mass Charge Starship Damage Targeting
Phaser Pistol 1-5 5/20/50/100 375mm 800g 500 4 -

Dominion

Type Mark Range Size Mass Charge Starship Damage Targeting
Polaron Pistol 5 5/20/50/100 250mm 700g 1250 4 -
Polaron Rifle 6 5/40/80/150 600mm 1100g 1750 4 -
Note on Dominion weapons: No stun settings

Plasma Weapons

Type Mark Range Size Mass Charge Starship Damage Targeting
EM-33 Pistol 3 5/15/40/80 170mm 800g 350 - -
EM-36 Rifle 5 5/40/80/150 750mm 2000g 1000 - -
Note on Plasma weapons: No stun settings
Laser Weapons
Type Mark Range Size Mass Charge Starship Damage Targeting
Laser Pistol I 3 5/15/40/80 200mm 800g 100 - -
Laser Pistol II 4 5/15/45/90 200mm 1000g 200 - -
Laser Rifle I 3 5/30/60/120 750mm 1800g 600 - -
Laser Rifle II 4 5/40/80/150 750mm 2000g 1000 - -
Note on Laser weapons: No stun or thermal settings

Mark

Mark Settings Available
1 1-2
2 1-4
3 1-6
4 1-8
5 1-10
6 1-12
7 1-14
8 1-16
9 1-18
10 1-20
11 1-21

Damage Table

Setting Damage Charge Notes
1 Light Stun (2+2d6) 1 5 minutes unconsciousness
2 Medium Stun (4+2d6) 2 15 minutes unconsciousness
3 Heavy Stun (6+4d6) 3 60 minutes unconsciousness
4 Light Thermal 8+2d6 5 Cut 1m hole in 100mm wood in 3 minutes
5 Heavy Thermal 10+2d6 8 Cut 1m hole in 100mm steel in 3 minutes
6 Light Disrupt A 12+3d6 12 Cut 1m hole in 100mm steel or rock in 30 seconds
7 Light Disrupt B 14+4d6 15 Kill humanoid; cut 1m hole in duranium bulkhead in 10 minutes
8 Light Disrupt C 16+4d6 20 Vaporize humanoid
9 Light Disrupt D 24+5d6 30 Vaporize resilient alloys; beam ricochets possible
10 Heavy Disrupt A 30+9d6 40 Vaporize any substance; energy rebound possible
11 Heavy Disrupt B 40+12d6 50 Explode 10m³ rock
12 Heavy Disrupt C 100 60 Explode 50m³ rock
13 Heavy Disrupt D 120 70 Explode 100m³ rock
14 Heavy Disrupt E 140 80 Explode 160m³ rock
15 Heavy Disrupt F 160 90 Explode 400m³ rock
16 Heavy Disrupt G 200 100 Explode 600m³ rock
17 Heavy Disrupt H 240 120 Explode 1000m³ rock
18 Heavy Disrupt I 300 150 Explode 1500m³ rock
19 Heavy Disrupt J 400 200 Type IV Starship Phaser
20 Heavy Disrupt K 500 250 Type V Starship Phaser
21 Heavy Disrupt L 600 300 Type VI Starship Phaser

Damage Types (Dramatic Success)

  • Phaser: Target makes Moderate (5) Regain Conscious roll or stunned for 1 round
  • Disruptor: -1 to target’s Resistance until healed
  • Plasma: +1 added to all of the target’s TNs until healed
  • Tetryon: Target’s shields inactive for 1 round
  • Polaron: Target’s weapons inactive for 1 round
  • Antiproton: Attack ignores target’s Resistance
  • Ionic: Damages electronics/shields (same as Ion weapons)
Bio:

Other Energy Weapons

Star Trek Late Night Deykaras