Campaign of the Month: January 2012
Star Trek Late Night
Personal Shield Generator PSG
This small device is worn on the belt.
|I||20||1/Round||Civilian Model||200 credits|
|III||60||2/Round||Bajoran, Citadel, Garridian Republic||500 credits|
|IV||80||2/Round||Klingon, Gorn||1000 credits|
|V||100||3/Round||Starfleet Standard Issue||1500 credits|
|VII||140||4/Round||Starfleet Intelligence||5000 credits|
|VIII||160||5/Round||Cardassian, Tholian||10000 credits|
Each point of damage reduces the shield by an equal number of points.
Damage from Tetryon or ION attacks reduce shield resistance by 5 points per point of damage done.
Damage from physical attacks are special. 10% of damage reduces shield strength and the rest of damage penetrates.
Any attack that does more than 50% of the shield’s resistance will overload the system and cause the device to fail. To get working again requires a Systems Engineering (Shields) skill test difficulty 5 and two minutes of time.
A Personal Equipment: Soldier (Personal Equipment) or Engineering, Systems (Shields) skill test difficulty 5 will double the regenerate rate of the unit for 2 minutes.
A Systems Engineering (Shields) test difficulty 5 will restore 50% to the shield in one round. Difficulty 8 will restore 90% in one round.
While activated, all seeing the character will notice a light shimmering field with a difficulty 4 Intellect + perception test.